Game Engine

Build with AI

Your AI reads the engine's rules in plain text and writes your project as one file. This page shows how.

Three steps

From an idea to a world you can play

1

Give your AI the guide

It lists every block the engine has, the rules and the mistakes to avoid. Start at llms.txt on this site.

2

Describe your game

A shooter, a dungeon run, a school lab, a platformer. Your AI writes the whole project as one JSON file.

3

Import, publish, play

The Create page checks the whole file and lists every problem, with a button that copies the list back to your AI. Then publish and play alone or with friends.

A prompt to start

Copy it, change the idea, paste it into your AI

Read the engine guide for AIs at this site: [this site's address]/llms.txt, then [this site's address]/ai/guide.md. Then write ONE JSON project file for this game idea: [describe your game here]. Return only the JSON. Use only blocks from the catalog, and check every field against the schema.

Replace the address with the one in your browser's bar.

What the guide covers

Everything in plain text

The rules

The guide explains the engine block by block, with the mistakes the import sees most.

The blocks

Every block, ability and power the engine has, and the exact shape of the project file.

Examples

Small projects your AI can read before it writes yours.

When the import finds a problem

Paste the list back to your AI

The Create page checks the whole file before it creates anything, and lists every problem with where it is. A button copies that list, so you can paste it back to your AI and ask for a fix.