Hell Arena

Classes

Eleven classes · twenty-two specs

What you do

Levels 1 to 9 use the class core. At level 10 you pick a specialization (swap it for free at your trainer). Each class has its own signature mechanic.

Barbarian

Barbarian

Melee damage · Rage

Momentum. Hits on the same target stack up to 5 charges. Your heaviest strikes spend them.

GladiatorDual wield, packs: the crowd's Acclaim. Arena Rhythm at 10, Grand Finale at 20.
ExecutionerTwo-handers, one victim: Sentence and execute. Crushing Blow at 10, Public Execution at 20.

Plate · swords, axes, maces, daggers, staves, bows

Guardian

Guardian

Tank or shield damage · Energy

Reflex. Spend energy to block, parry and counter. A perfectly timed block gives the energy back.

SentinelTank. Rampart Stance at 10, Unshakable at 20.
AvengerShield thrower. Sharpened Shield at 10, Shield Execution at 20.

Plate + shield · one-hand sword, axe, mace, dagger

Paladin

Paladin

Healer or area tank · Mana

Oaths. Keep one oath active (Vigil: mana, Life: health, Justice: holy damage) and every strike pays it out. Paladins rarely stop to eat.

GraceSingle-target healer. Focused Fervor at 10, Last Ward at 20.
BastionArea tank. Hallowed Ground at 10, Verdict Hammer at 20.

Plate + shield · swords, axes, maces

Monk

Monk

Melee damage · Energy + Ki

Ki. Strikes light your inner sun (up to 4 Ki), techniques burn it.

FistCombos. Hundred Fists at 10, Solar Crown at 20.
BladeMobility and burst. Falcon Leap at 10, Blade Dance at 20.

Leather · fist weapons, staves, maces, daggers, swords

Elementalist

Elementalist

Ranged damage and control · Mana

Totems & Resonance. Bind loose spirits into totems. Totems of the same element empower each other.

StormLightning and wind. Storm Totem at 10, Eye of the Storm at 20.
FlameFire. Living Magma Totem at 10, Volcano Heart at 20.

Mail + shield · axes, maces, daggers, staves

Mage

Mage

Ranged damage and control · Mana

Runes. Carve up to 3 runes into the ground that trigger when an enemy steps on them.

ArcaneDamage and mobility. Arcane Charge at 10, Arcane Rupture at 20.
FrostControl. Frost Rune at 10, Endless Winter at 20.

Cloth · swords, daggers, staves

Druid

Druid

Healer, tank or damage · Mana / Rage / Energy

Cycle. Shifting form leaves a mark that buffs your next form for 6 s. Shift at the right time.

GroveHealer: sows, sprouts and harvests. Garden at 10, Spring Awakening at 20.
ShapeshifterBark Colossus and Swarm. Both at 10, Wild Cycle at 20.

Leather · maces, daggers, staves

Assassin

Assassin

Melee damage and control · Energy + combo

Venoms. Pick 1 of 3 poisons. Every full finisher detonates it for an extra effect.

VenomsDamage over time. Double Venom at 10, Detonate Venoms at 20.
ShadowsStealth and burst. Knockout at 10, Death Mark at 20.

Leather · swords, maces, daggers, bows

Hunter

Hunter

Ranged damage · Mana

Pack. You and your pet share an Instinct bar that fills when you both hit the same prey.

MarksmanBow. Careful Shot at 10, Piercing Shot at 20.
TrackerSpear + pet. Hunting Spear at 10, Inner Beast at 20.

Mail · swords, axes, daggers, staves, bows

Warlock

Warlock

Damage over time and demons · Mana

Pact. Sign a Blood pact (your demon hits harder) or a Stone pact (your demon protects you).

SummonerDemons. Summon Chaos Envoy at 10, Dark Rite at 20.
ShadowCurses. Curse of Torment at 10, Soul Harvest at 20.

Cloth · swords, daggers, staves

Priest

Priest

Healer or holy damage · Mana

Life Bond. Link yourself to an ally: you share part of their pain and they share part of your healing.

AegisShields and heals over time. Reflective Shield at 10, Bulwark of Faith at 20.
LightHoly damage. Lance of Light at 10, Incandescent Light at 20.

Cloth · maces, daggers, staves

Talents

Capstones

No big talent trees. At levels 5, 15 and 20 you pick 1 of 3 Capstones that change an ability or your class mechanic. Level 10 is your spec choice.

  • 165 Capstones in total, 15 per class
  • Choosing is free, resetting costs gold at the trainer
  • Switching spec only clears the level 15 and 20 picks
Race × class

Combinations

Which race can play which class at character creation. Every class has at least one race in each faction.

RaceFactionBarbarianGuardianPaladinMonkElementalistMageDruidAssassinHunterWarlockPriest