Hell Arena

Dungeons & PvP

Five-player instances

Dungeons

Bring friends or pick a role and let an AI party fill the other four spots. Every boss has its own mechanic.

Crypt of the First Return: Herald Thane Morrow by the Well
Herald Thane Morrow and the Well of Lumens
Level 10–14 · Mists of Nyr

Crypt of the First Return

Where the first Returned woke up. Deserters of the Circle hold it for the Hollow Emperor now.

Sister Lament

Her wail fills the crypt with fear.

The Gravedigger

Buries a player alive. An ally has to dig them out.

Herald Thane Morrow

A traitor knight with a red Lumen burning in his chest.

Ember Chasm
Varghast the Insatiable in the depths under Kor'Vash
Level 13–18 · Kharos Wastes

Ember Chasm

Beneath Kor'Vash, the Coal Sect is waking something up.

Stoneye

Burrows into the ground and erupts under a player.

Morgrul the Conjurer

Opens portals that pour out imps.

Varghast the Insatiable

Devours living imps to heal and grow. Kill them far from him.

The Drowned Mines
The hidden ship of the Red Sickle
Level 17–21 · Valcrest Lands

The Drowned Mines

Red Sickle flooded a mine to hide a ship.

Grunhão the Foreman

Drops crane loads where he marks the floor. Lure him under them.

The Water Pump

A stolen gnome machine spraying jets across the room.

Vorlan Ashcroft

The Red Sickle Chief throws smoke bombs you cannot target through.

Plus the mines of Mistvale (Sevenvoice, Singing Stone, Rumbling Ridge) and the Blackflame Grotto as smaller instanced caves.

10 players · level 20

The Deep Furnace

The heart of the volcano under Kor'Vash, the exact place where the Eclipse rite was cast. Six bosses, scripted phases and adds, and the 22 tier sets.

2 tanks2 healers6 damageAI raid available
Pyrrhax, Lord of the Embers, rising from the lava
Pyrrhax, Lord of the Embers: “RELEASE ME.”
BOSS 1

Vexor

Binds two players with a burning link. Too far apart and it explodes on the raid, too close and they burn. Keep 8 to 12 m.

BOSS 2

Emberfang

A giant lava hound that leaves burning trails. The room runs out of space unless the tank draws a spiral.

BOSS 3

Torvo

A golem built from the pieces of the machine that caused the Eclipse. Shakes the whole floor.

BOSS 4

Zhiraz

Half fire spirit, half demon. Tears rifts, curses, counters your spells.

BOSS 5

Baron Kalden

A dead noble of the Ashen Court who turns players into living ember bombs.

BOSS 6

Pyrrhax

Waves of fire across the room, and the wrath of the Ember itself. Beating him only puts him back to sleep.

All greensDoable but hard. Bring potions, food and elixirs.
Dungeon bluesThe first bosses fall. The last ones still wipe you sometimes.
Blues + first epicsThe early tier pieces carry you through the final three.
Three-way war

PvP

Open-world PvP between the three factions, duels anywhere and a battleground where all three fight at once.

Three Banners Pass: a fight at the edge of a base
Three Banners Pass: a three-way fight at the gate of a base
Battleground · 5 vs 5 vs 5

Three Banners Pass

  1. A neutral Banner waits on the central altar.
  2. Carry it to your own base and plant it: +1 point every 3 seconds, but only while your base's Stone is at home.
  3. The other two teams can tear the banner down at the front of your base, or steal your Stone from the back (worth +10).
  4. The Weight of the Banner slows the carrier and makes them take more damage the longer they hold it. Touch an ally to pass it.
  5. First to 75 points, or the leader after 15 minutes, wins. Empty spots are filled with AI players.
Honor & MarksWin: 3 Marks and 120 honor. Loss: 1 Mark and 40 honor. Honorable kills and captures add more.
EarsEnemy players drop an ear for each enemy faction. Trade 5 at the war quartermaster for an entry.
Honor gear (level 18)Cloaks, insignias and armor sets: Dawn Captain's, Iron Centurion's and Moon Warden's.
Guards are eliteand attack anyone from the other two factions on sight.